
As the UI/UX designer for Take Tank, a real-time PvP mobile game, I was responsible for designing intuitive HUD elements, interface layout, and feedback systems. I created functional mockups for in-game controls, health indicators, shot rate indicators, and tutorial overlays. I also designed meta-game interfaces, including the garage, leaderboard, and match results screens. The goal was to ensure clarity, fast readability, and a fun, arcade-like experience tailored for casual players. All designs were validated through rapid prototyping and gameplay testing.










Skills and Deliverables:
UI/UX Design
Mobile Game Interface
Game HUD Design
UX Prototyping
Figma / Unity Integration