Role: Lead Ecosystem & UX Designer
Project: Supremacy Kingdom (SK)
Platform: Seasonal crypto gaming ecosystem with PvP focus
At Supremacy Kingdom, I led the ecosystem and UX design efforts for a competitive, season-based crypto platform. The experience centered on a dynamic, multi-role system where users could assume the roles of players, Kingdom owners, or Node operators—each with unique economic and gameplay implications.
SK_USERFLOW & INTERACTIONS
SK_USERFLOW & INTERACTIONS
SK_USERFLOW_REFINED
SK_USERFLOW_REFINED
Responsibilities Summary
Designed the ecosystem architecture for a crypto gaming platform built around seasonal PvP competitions, multiple user roles, and ownership systems.
Defined and mapped complex UX flows involving Kingdom creation, territory management, player engagement, and tournament mechanics.
Directed the visual design team, ensuring that UI components reflected the game's narrative and hierarchy—emphasizing ownership, prestige, and seasonal progression.
Conducted multiple design iterations based on playtest feedback and stakeholder reviews to refine user journeys across the platform.
Design Team Direction
In addition to UX system work, I directed the team responsible for SK’s visual design. My focus was to ensure that the interface communicated prestige, strategy, and clarity across a crypto-native audience.
Managed the creation of UI kits, component libraries, and branding systems
Supervised the art-to-UX integration, ensuring gameplay clarity in all visuals
Acted as the bridge between product, game design, and art direction

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