Stellar Salvage is an intergalactic platformer game in which players join Zylo, a curious alien, on his mission to repair his spaceship and escape an unknown galaxy. In a vibrant and colorful environment, the game combines resource collection, puzzle-solving, and exploration.
I designed the game's HUD and interface elements, focusing on clarity and accessibility. I prototyped and iterated on the UX/UI design, ensuring intuitive navigation and visually cohesive elements that complemented the game's aesthetic and functionality.
I initially created detailed 2D animations using DragonBones, focusing on smooth and dynamic character motions. After gaining proficiency with Unity’s animation tools, I replicated and expanded upon these animations directly within Unity, utilizing the Animator system to achieve similar levels of quality and control.
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