As the lead game designer on "Emberville," I am responsible for designing and implementing intricate systems, engaging quests, memorable characters, and dynamic mechanics that bring the game to life. My role involves crafting diverse combat skills and class systems, ensuring a balanced and immersive gameplay experience as players navigate the treacherous corridors of our ever-changing dungeon. Through meticulous design and creative innovation, I aim to provide players with a captivating journey as they help the citizens of Emberville rebuild their town and fend off the wicked forces threatening their existence.
These are some of the systems that I have been designing and developing with the tech team.

SKILLS SYSTEM

CUSTOMIZATION SYSTEM

stats system

ENtities system

VITROMOTUS SYSTEM

STATS SYSTEM

I developed an interactive documentation system for our art and tech teams to streamline workflow and enhance collaboration. This comprehensive resource includes detailed guides, system overviews, and real-time updates, making it easier for team members to access critical information and stay aligned. The interactive elements allow for quick navigation and intuitive learning, ensuring that all " Emberville " technical aspects are thoroughly documented and easily accessible, facilitating efficient development and problem-solving.
Back to Top